Timbertales is a fantasy round based hex field strategy game. The sylvans needs your aid to claim back their territory. Experience the fantastic world of Timbertales on your Tablet, Smartphone and Desktop. Immerse yourself in the exciting story around the existing conflict in Timbertales. In a unique campaign with several hours of gameplay you get an insight into the story. Particular challenges await you in Challenge Mode. Fighting against an ever better computer opponents and climb up the rankings. Do you want to compete with other players? No problem choose between several unique game modes. I wanted to create a game which has the feeling of classic games like Battle Isle or Civilization, but I don’t wanted to create another war game in this “world war” genre. In Timbertales you will first have to create an army to fight with. Unlike other turn based strategy games you will not have to produce units in game. Its more based on a table top strategy game approach where you have to build up an army with a specific point limit before the game starts. If you enter the game we have a classic hex tiled map where you will have to move your units around the map and clear out different map objectives or destroy all enemy units. Every attack is handled instantly so you will see the results as fast as possible and you are able to plan your next steps immediately. We also provide special abilities for many units so you can make the choice for just attacking or using special abilities like heal or a more powerful kind of attack. There will be different play modes available for solo playing and of course multiplayer.
At the moment in Timbertales we have two different races: the vermin and the sylvan. Each race consists of multiple units which are very unique in look and feel.
There will be a campaign for every race in the game. For the game start we plan to have the tutorial, a prolog, a campaign for the sylvan fraction and a campaign for the vermin fraction. Every campaign contains multiple missions and you will be able to earn many rewards, which are very useable in the other game modes.
- Enjoy the exciting story of Timbertales
- Innovative mission objectives and challenges
- Explore the content and loot new characters and treasures
A very unique game mode, create an army of limited options and climb up a special ranking! You will have to defeat an ai opponent with an increasing skill level. With each win your challenge level will be increased and the opponent will get stronger as your rewards will!
- Unique game mode, create an army of limited options and climb a special ranking!
- Defeat an ever better computer opponent
- Increase your chance of epic rewards with each victory
You can compete with your individual army compositions against other players. There is a special ranking for ranked games based on an elo rating
- Compete with other players in epic multiplayer battles
- Create an individual army
- Gain experience and improve your army
A special challenging game mode. Create an army with limited options and crush your enemies. As soon as you lost 3 times with your army the arena ends and you will receive rewards for your progress.
- A special challenging game mode
- Create an army with limited options and crush your enemies
- As soon as your army gained receives losses your journey ends
- Compete with other players in ranked mode
- This mode you need to fulfil some conditions
Create your own army, as it’s known from Tabletop games. Unlock new characters and rewards to improve your army composition
- Create your own army, as it is known from Tabletop games
- Unlock new characters and rewards to improve your army
There are special skins for all units available and much more skins will follow. These skins will change the look and feel of an unit.
Several rankings will show your progress through different game modes. There will be lists for arena, challenge and ranked mode.
You can choose an portrait for your account. To unlock new portraits you will have to fulfill different requirements such as a specific race level.
The combat system is based on the system which is used in “Starcraft”. This means we have different unit types and different attack types. The unit types are small, medium and large. The attack types are normal, piercing and breaking. If two types clashes each other the types are used to calculate the critical hit chance for the unit for example if a normal attack type is fighting against any armor type he will always have the standard 10% critical strike hit chance. But if an piercing attack type is fighting vs. a small armor type he will receive a 100% bonus which means he has a critical hit chance of 20%. Critical hits will be displayed with a bigger yellow number while normal hits are shown in white color.
In game screenshots