Release a libGDX based game on steam

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Hey everyone, with Timbertales I got greenlight in the beginning of the year. Unfortunately I was working on FlatFatCat the last weeks so I had to delay the release of Timbertales on Steam. This week I was able to finally start the implementation and would like to share my experience with a libGDX based game. […]

Back to Business – Review from Metal Frenzy

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Hey everyone, today I have something different for you: A short review from the Metal Frenzy 2017 combined with our experience in promoting FlatFatCat. Metal music and game development does this fit? As usual in the summer time we visited the Metal Frenzy festival. It is a metal festival in Germany Gardelegen. Of course vacation […]